In the wake of a taste of global harmony courtesy of Pokemon Go, there's no question that the monster collecting franchise stands as one of the most ubiquitous video games around. Pikachu is just as recognizable as Mickey Mouse, perhaps even more. The persistent excitement surrounding trading card values guarantees almost daily Pokémon news stories. You'd be hard-pressed to find a Pokémon game that didn't sell at least a few million copies. Remarkably, fan-made Pokémon games go viral every year.
Yet despite that pervasiveness and popularity, there are still Pokémon games that are totally underappreciated. These are titles that didn't get their proper due, or were buried by the excitement of the core series. They're Pokémon games released on ill-fated platforms or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they ever got sequels or contemporary re-releases. Considering these factors, this list will not be yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?
Pokémon Ranch: The Cozy Precursor
An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the everyday realities that would come with owning a companion. Admittedly, there are small features like these in recent entries—players may pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch noted Ranch was a poor if not outright hideous game. I'm not here to dispute these notions, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your personal Miis—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch came out long before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of passive games, and the Let's Play normalization of viewing games you aren't playing. Many never realized that Ranch's concept to watch your critters as much as you interact with them didn't mask a shallow core. In truth, Ranch's attention to detail was so remarkable, a Twitch stream focused on running the game continuously. The streamer who operates the channel states that, after almost twenty years of experiencing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokemon Duel: The Strategic Board Game Lost
Did you know that Pokemon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.
All of these questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and features in general," a user declared. "I am convinced if it came out now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's predatory business model, gave people little reason to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique game board made for a fantastic tactical experience for the few folks who played Duel, but that playing field is also a daunting visual mess.
Pokemon: Magikarp Jump: The Absurd Experiment
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is charged with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Sharply written events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.
With numerous core games and derivative titles, it's probable that I didn't mention that particular Pokémon game you totally love but contend that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball with affection despite argu